In-App Purchases: 9 Proven Ways to Boost Your App Revenue Fast
I once watched a business owner tap their own app like it had personally offended them. Not angry-angry… just that quiet, tired kind of annoyed. They’d built something genuinely useful, people were using it, reviews were decent, and yet the revenue line looked like a flat ECG.
Then I saw it. The in-app purchase screen. It was technically “there”… but it felt like a toll booth on a road nobody knew existed. The offers were vague, the timing was weird, and the value was buried under a pile of polite words.
If you’re building an app for your business—or trying to improve one that’s already out in the wild—this is the uncomfortable truth: in-app purchases don’t fail because people hate paying. They fail because the app never makes the purchase feel like the obvious next step.
So, here are nine ways to boost app revenue fast with in-app purchases. Not theory. Stuff that works when you actually ship it, measure it, and swallow your pride.
1) Start with one paid “moment”, not a whole pricing universe
The fastest way to kill your in-app purchase strategy is to launch with eight tiers, three currencies, and a comparison table that looks like a mortgage application.
Pick one paid moment. The point where a user thinks, “Right… I want this to go further.” That’s your first in-app purchase. Make it simple. Make it obvious. Make it feel like they’re buying progress, not a menu item.
For a fitness app, it might be “unlock the next 4-week plan”. For a booking app, it might be “remove the monthly limit”. For a business app, it’s often “export”, “share”, “automate”, or “team access”.
2) Sell outcomes, not features (yes, even in a tiny paywall)
Most paywalls read like a list of buttons. Users don’t buy buttons. They buy what happens after they press them.
So instead of “Unlimited Projects”, try “Keep every client in one place”. Instead of “Advanced Analytics”, try “See what’s making you money (and what isn’t)”. You’re not being fluffy—you’re translating.
And please, for the love of clean design, keep it short. One sentence that lands. A couple of bullets that clarify. Done.
- Bad: “Pro includes: CSV export, PDF export, custom templates.”
- Better: “Send a client-ready report in 10 seconds.”
3) Put the offer right after value—timing is the whole game
A lot of apps ask for money the moment someone opens them. That’s like proposing marriage before you’ve learned their surname.
Instead, show value first… then offer the upgrade when the user is already winning. They finish a task. They get a result. They hit a limit because they’re using the app properly. That’s your moment.
Good in-app purchases feel like a door appearing exactly when you need it. Not like a pop-up ambush.
4) Use “soft gates” before hard paywalls
Hard paywalls are blunt instruments. Sometimes you need them, sure. But if you want to boost app revenue without tanking retention, soft gates are your friend.
A soft gate is when the user can still explore, but the app makes it clear what they’re missing. Tease the premium output. Show the blurred report. Let them build the thing… then charge to export it or share it.
It’s not manipulative when it’s honest. It’s just letting people try the shoes on before you ask them to buy them.
5) Build your in-app purchases around real segments (not “everyone”)
“Everyone” is not a customer segment. It’s a wish.
Different users pay for different reasons. The small business owner wants speed and reliability. The power user wants depth. The casual user wants a tiny upgrade that removes friction.
So design offers that match those motivations:
- Starter upgrade: remove a small annoyance (ads, watermark, daily limit).
- Business upgrade: unlock trust features (backup, export, invoicing, audit trail).
- Power upgrade: unlock advanced workflows (automation, integrations, bulk actions).
If you only do one thing this week, do this: look at your most loyal users and ask what they’re doing repeatedly. That repetition is where the money usually hides.
6) Make pricing feel “anchored” (without being weird about it)
Pricing psychology is a minefield. You can absolutely overdo it and end up sounding like a late-night infomercial. But a little anchoring goes a long way.
If you offer monthly and yearly, don’t treat them like equal options. Most apps do better when the yearly plan is clearly the sensible choice—if the app delivers ongoing value. Highlight the annual savings in plain language. Don’t shout.
And consider a third option that makes the middle one feel safe. People like safe. Safe sells.
- Basic: free
- Plus: the one you actually want to sell
- Pro: higher price, niche value, makes Plus look reasonable
The goal isn’t to trick anyone. It’s to help them decide without getting stuck.
7) Add a “one-time purchase” for the commitment-phobes
Subscriptions are brilliant when they fit. They’re also exhausting when they don’t. Some users will never subscribe on principle, even if your app is their favourite thing.
So give them a one-time in-app purchase. Something clean like “Lifetime access” or “Pro unlock”. Price it higher than a few months of subscription so it doesn’t cannibalise everything… but make it feel fair.
This is especially good for business apps that solve a specific problem. If the app feels like a tool rather than a service, one-time purchases can outperform subscriptions.
8) Reduce refund requests by being painfully clear
Refunds aren’t just a revenue leak. They’re a signal that your paywall promised something your product didn’t deliver—or didn’t explain properly.
Be specific about what’s included. If an in-app purchase unlocks templates, say how many. If it removes limits, say which limits. If it’s a subscription, say what happens when it ends.
Also: put a tiny “Can I cancel anytime?” line on the paywall if it’s true. People don’t always need reassurance… but when they do, they really do.
9) Treat your paywall like a product screen—and A/B test the boring bits
I’ve seen teams spend six months perfecting an onboarding animation, then slap together the paywall in an afternoon like it’s a parking ticket.
Your paywall is a product screen. Design it with the same care you’d give the homepage of your website. Clear hierarchy. One primary action. No visual clutter. No guilt-tripping.
Then test. Not everything at once—one variable at a time. Headlines. Button text. Trial length. Placement. Whether you show monthly first or yearly first. Tiny changes can produce very unsexy, very real lifts in app revenue.
And yes, you can do this without turning your app into a behavioural science experiment. Keep it human. Keep it honest. Measure what happens.
A quick reality check on “boost revenue fast”
“Fast” doesn’t always mean “overnight”. Sometimes it’s a week of small changes that compound. Sometimes it’s one awkward conversation with yourself where you admit the offer isn’t clear yet.
If you want a practical order of operations, here’s the one I keep coming back to when improving in-app purchases:
- Fix the timing (ask after value).
- Fix the message (sell the outcome).
- Fix the structure (one paid moment, then expand).
- Fix the pricing (anchored, simple, fair).
- Then test and iterate.
Most apps don’t need more features to increase app revenue. They need a clearer story at the exact moment the user is already convinced.
And if you’re feeling a bit weird about charging—good. That usually means you care. Just make sure the in-app purchase actually helps the user get what they came for… then let them pay you for it without making it a whole emotional event.
That’s the sweet spot. Quiet value. Quiet money. The kind that keeps showing up while you get on with building something worth keeping.
